It began around 1979…. Our parents thought that “the computer thing might be big one day”, and they wanted their kids to learn about them. The computers of the day weren’t great for kids to pick up and use, but a close neighbor told them about the Intellivision© game console – something that could be a game system and later be expanded to a full computer. They went for the promise, and by Christmas of 1980, we had a new console and

Space Battle!



Of course, we were hooked! My brother and I got games for Christmas, birthdays, etc. We traded with a few other neighborhood kids that had the same system as well. Friends with Atari 2600 consoles of course were always coming over the house to play, especially after we got B-17 Bomber. Even when we switched to the Apple II for “real computing” in 1981 (since my parents got tired of waiting for the Keyboard Component), the Intellivision© continued to have a place in our game-playing routine.

Fast forward to 2018… Trail blazing development on the Intellivision© continues, it seems like a lot of us still want to have the kind of fun we did when we were kids.

The goal of Intv Prime is to contribute to the world of “blocky-graphics-but-fun-gameplay”, putting out original titles, and sharing tools and techniques to make them with anyone else that is interested in doing the same.



We are the authors of an RPG-style game for the Mattel Intellivision©, entitled The Minstrel’s Legend. The game pays homage to the sword-and-sorcery games of the 1980s that were extremely popular, but missed this console due to resource constraints of the day. “The Minstrel’s Legend” will be released as charityware: all game sale profits will be donated to the American Cancer Society. This is an indirect fundraiser for something everyone can agree on fighting cancer.

  • We intend to market to people that had an Intellivision© (maybe still have it in the attic) and want to donate to acquire a new game.
  • We intend to market to people that remember the 80’s and want a throwback conversation piece for their shelf.
  • We intend to market to people that just want to donate to a great cause in a different & funky way.
  • We intend to market to retro game collectors and completists.

We have several other game ideas in the works, all new and different from anything seen on the Intellivision©, or any other retro console. If people want to continue the Retro Renaissance by playing games, we’ll keep making games!

Our slogan is “Fun and Innovation for the Intelligent Video Gamer”, and we mean it: try our Intellivision© games, try those of others, and even pick up some of our shared tools to make your own. 8/16-bit fun is what it’s all about!


Thanks for visiting!


If you are new to the Mattel Intellivision© and many people are, even after all these years you might want to check out the website of the Blue Sky RangersOld Computers Museum, or the Intellivisionaries Podcast.




Biography: Steve Craft, CEO & President of Intv Prime


I am a Cloud Solution Architect in Microsoft. I have worked in information technology-related fields for 30 years (counting side-jobs as a kid). Within Microsoft, I help select customers accelerate their hybrid and pure-cloud adoption by developing reference designs, creating workshops, and leading infrastructure/platform/service projects based on Microsoft Azure. I can attribute my trajectory to my parent’s decision to get an Intellivision© (and they were not tech people at all), because from there I got into programming and computing and software development and now cloud platforms. Although I love to work at the edge of technology, I also get a lot of pleasure from working within real constraints 1k of RAM, 16 colors on a limited-resolution screen, 3 tone channels for audio. Working on small systems is like a special game of playing chess, with no room for error.


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