The Minstrel’s Legend

We have wanted to create a turn-based, 3rd-person-view tiled RPG for the Intellivision© for many years.

Now is the time.

The Minstrel’s Legend  is a one-player “sword and sorcery” open world role-playing video game under development by Intv Prime. The game is set on an earth-like planet in fantasy, medieval times. The object of the game is to collect parts of a song and play it so the continued imprisonment of the demon Xcitticx is maintained. If the players cannot survive travel across the island and battles through dungeons, Xcitticx will escape and the game will be lost. The song is written on parchment that was torn into thirds – one piece is in an overrun fort, another in an abandoned mine, and the last is in Xcitticx’s temple itself. If they cannot succeed in a few days, the demon will escape!

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The Minstrel’s Legend will be released on cartridge for the Mattel Intellivision© as commercial charityware: the profit from each game purchase will be donated to the American Cancer Society. Intv Prime expects to make $0 from sales of this game.

TML is one of the few games for the Intellivison© that features a persistent world, where changes to the game world are stored and kept consistent through the adventure. Limits on equipment and abilities last throughout the game, areas that are left will have the same state when revisited, and events that occur in the beginning will make a difference at the end. Bad choices are not rewarded, and virtuous actions make a difference!

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I will have my revenge!

Xcitticx

The Minstrel’s Legend Backstory

The Chronicles of the Lute & the Scroll

From the Quill of Idrac, 3rd Scribe, Year 1175, Ano Urrbis. Xcitticx has been imprisoned! Let us celebrate! The dem[read more]

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Press Release for “The Minstrel’s Legend” RPG

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Game Mechanics

The game mechanics are similar to those used in the early Ultima series, Nethack, and tabletop role-playing games. Movement, decisions, and combat are turn-based. The terrain of the continent does not change, rewarding repeat players that remember the tricks of navigation, but the location of the fort, mine, and temple changes with each game, and the layout of each one is programmatically generated. The player’s party begins with four apprentice-level characters, having various statistics (strength, intelligence, agility, stamina, luck) and skill sets that require them to work together to complete the mission.

  • Calio, the minstrel. He leads the group and the only one that can play the song to re-imprison the demon and win the game.
  • Gruk, the warrior. His skills as a hand-to-hand fighter are critical to protecting the rest of the party from enemies.
  • Pella, the Druid. Her talents in healing and powers of deduction are necessary to keep the party alive during the adventure.
  • Tloju, the wizard. His spellcasting ability is crucial to obtaining pieces of the song parchment that Calio must play.

The characters start with minimal equipment, but can acquire new items and treasure by defeating foes in battle. Treasure can be spent with a shoppekeeper to obtain additional items.

As wandering monsters and enemies the guard the parchment pieces are defeated, the characters will gain experience. Increased experience improves character fighting ability, spell quantity and power.

The player must balance the need to find all parchment pieces to re-imprison Xcitticx, the need for characters to rest (to heal and renew spell and song abilities), and the need to strengthen the party through battles.